The amsterdam live sex shows videosSeason 4 update shakes up the meta in both Black Ops 6 and Warzone once again, bringing a host of weapon buffs and nerfs that could drastically change how matches play out.
Black Ops 6 and Warzone Season 4 is another huge content drop for both games, with Grief mode returning and Ballerina crossover to look forward to. There are also new guns like the FFAR 1 Assault Rifle and LC10 SMG being introduced, giving players fresh options when building loadouts.
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As always, there’s also a ton of balancing changes to the existing lineup of guns, meaning your go-tos might be weaker or some forgotten favorites could be back in contention. Here’s a breakdown of every weapon buff and nerf you need to know about.
Every weapon buff & nerf in Warzone & Black Ops 6 Season 4
Warzone
AK-74
Bullet Velocity Improved from 840m/s to 890m/s
Attachments
CHF Barrel
Vertical Recoil Penalty reduced from 50% to 35%
Horizontal Recoil Penalty reduced from 20% to 10%
Marksman Foregrip
Gun Kick reduction while focused increased from 15% to 25%
AMES 85
Bullet Velocity Improved from 790m/s to 880m/s
Aim Down Sight Speed Improved from 265ms to 230ms
Sprint to Fire Speed Improved from 190ms to 180ms
Aim Down Sight Move Speed Improved from 3.2m/s to 3.3m/s
Attachments
Heavy Stock
Flinch reduction increased from 50% to 55%
Combat Stock
Flinch reduction increased from 25% to 30%
AS VAL
Bullet Velocity Improved from 815m/s to 860m/s
CR-56 AMAX
Bullet Velocity Improved from 820m/s to 860m/s
Slightly increased View Kick strength and deviation
Attachments
Marksman Foregrip
View Kick reduction while focused increased from 15% to 30%
Gun Kick reduction while focused increased from 20% to 30%
The CR-56 AMAX is receiving a slight recoil adjustment, such that players may want to take additional recoil- reducing attachments. However, Its velocity is improving to make it more consistent at ranged engagements.
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CYPHER 091
Bullet Velocity Improved from 810m/s to 860m/s
Attachments
Marksman Foregrip
View Kick reduction while focused increased from 15% to 30%
Gun Kick reduction while focused increased from 20% to 30%
Heavy Stock
Flinch reduction increased from 50% to 55%
Combat Stock
Flinch reduction increased from 25% to 30%
GOBLIN MK2
Attachments
Marksman Foregrip
View Kick reduction while focused increased from 20% to 30%
Gun Kick reduction while focused increased from 25% to 30%
Heavy Stock
Flinch reduction increased from 50% to 55%
Combat Stock
Flinch reduction increased from 25% to 30%
GPR 91
Bullet Velocity Improved from 780m/s to 840m/s
Attachments
CHF Barrel
Vertical Recoil Penalty reduced from 40% to 35%
Horizontal Recoil Penalty reduced from 20% to 15%
Marksman Foregrip
View Kick reduction while focused increased from 15% to 25%
Gun Kick reduction while focused increased from 20% to 30%
KILO 141
Bullet Velocity Improved from 850m/s to 870m/s
Slightly increased View Kick strength
Attachments:
Marksman Foregrip
View Kick reduction while focused increased from 15% to 30%
Gun Kick reduction while focused increased from 20% to 30%
The Kilo 141 remains a highly predictable and controllable weapon, and now sees improved velocity to make it more consistent at range. However, View Kick will now need to be countered throughout the entire recoil pattern.
KRIG C
Bullet Velocity Improved from 820m/s to 870m/s
Attachments
Marksman Foregrip
View Kick reduction while focused increased from 15% to 20%
Gun Kick reduction while focused increased from 20% to 25%
Heavy Stock
Flinch reduction increased from 50% to 55%
Combat Stock
Flinch reduction increased from 25% to 30%
MODEL L
Bullet Velocity Improved from 800m/s to 850m/s
Attachments
CHF Barrel
Vertical Recoil Penalty reduced from 55% to 45%
Horizontal Recoil Penalty reduced from 25% to 20%
Marksman Foregrip
View Kick reduction while focused increased from 15% to 20%
Gun Kick reduction while focused increased from 20% to 25%
MODEL L
Bullet Velocity Improved from 780m/s to 820m/s
Attachments
CHF Barrel
Vertical Recoil Penalty reduced from 45% to 40%
Horizontal Recoil Penalty reduced from 20% to 15%
Marksman Foregrip
View Kick reduction while focused increased from 15% to 20%
Gun Kick reduction while focused increased from 20% to 25%
Heavy Stock
Flinch reduction increased from 50% to 55%
Combat Stock
Flinch reduction increased from 25% to 30%
SMGs
C9
Damage Range
Pre-Patch
Post-Patch
Maximum Damage Range
Damage: 40 Range: 0-11.9m
Damage: 40 Range: 0-13.2m
Medium Damage Range 1
Damage: 34 Range: 11.9m – 20.3m
Damage: 34 Range: 13.2 m- 21.3 m
Minimum Damage Range
Damage: 27 Range: >20.3m
Damage: 27 Range: >21.3m
Attachments
C9 10mm
Maximum Damage Range increased from 13.2m to 14.7m
Heavy Stock
Flinch reduction increased from 50% to 55%
JACKAL PDW
Damage Range
Pre-Patch
Post-Patch
Maximum Damage Range
Damage: 48 Range: 0-10.9m
Damage: 48 Range: 0-11.9m
Medium Damage Range 1
Damage: 41 Range: 10.9m – 20.3m
Damage: 41 Range: 11.9 m- 19.8 m
Minimum Damage Range
Damage: 32 Range: >18.8m
Damage: 32 Range: >19.8m
Additional Adjustments
Lower Torso multiplier increased from 0.7x to 0.75x
Aim Down Sight Speed improved from 210ms to 200ms
Attachments
Marksman Foregrip
View Kick reduction while focused increased from 15% to 20%
Gun Kick reduction while focused increased from 20% to 25%
KOMPAKT 92
Damage Range
Pre-Patch
Post-Patch
Maximum Damage Range
Damage: 30 Range: 0-10.6m
Damage: 30 Range: 0-11.4m
Medium Damage Range 1
Damage: 23 Range: 10.6m – 19.3m
Damage: 23 Range: 11.4 m- 19.3 m
Minimum Damage Range
Damage: 19 Range: >19.3m
Damage: 19 Range: >19.3m
Additional Adjustments
Lower Torso Multiplier Increased from 0.85x to 0.88x
Sprint to Fire Speed improved from 130ms to 115ms
Aim Down Sight Speed improved from 200ms to 190ms
KSV
Damage Range
Pre-Patch
Post-Patch
Maximum Damage Range
Damage: 36 Range: 0-12.7m
Damage: 36 Range: 0-13.7m
Medium Damage Range 1
Damage: 32 Range: 12.7m – 20.9m
Damage: 32 Range: 13.7 m- 21.8 m
Minimum Damage Range
Damage: 24 Range: >20.9m
Damage: 24 Range: >21.8m
Attachments
Marksman Foregrip
View Kick reduction while focused increased from 15% to 20%.
Gun Kick reduction while focused increased from 20% to 25%.
Heavy Stock
Flinch reduction increased from 50% to 55%.
Combat Stock
Flinch reduction increased from 25% to 35%.
LADRA
Damage Range
Pre-Patch
Post-Patch
Maximum Damage Range
Damage: 28 Range: 0-11.9m
Damage: 28 Range: 0-11.9m
Medium Damage Range 1
Damage: 24 Range: 11.9m – 20.3m
Damage: 24 Range: 11.9 m- 21.3 m
Minimum Damage Range
Damage: 17 Range: >20.3m
Damage: 17 Range: >21.3m
Attachments
Marksman Foregrip
View Kick reduction while focused increased from 15% to 20%
Gun Kick reduction while focused increased from 20% to 25%
Heavy Stock
Flinch reduction increased from 50% to 55%
Combat Stock
Flinch reduction increased from 25% to 35%
PP-919
Attachments
Heavy Stock
Flinch reduction increased from 50% to 55%.
Combat Stock
Flinch reduction increased from 25% to 35%.
PPSH-41
Damage Range
Pre-Patch
Post-Patch
Maximum Damage Range
Damage: 30 Range: 0-11.6m
Damage: 30 Range: 0-12.7m
Medium Damage Range 1
Damage: 25 Range: 11.6m – 20.5m
Damage: 25 Range: 12.7 m- 21 m
Minimum Damage Range
Damage: 19 Range: >20.5m
Damage: 19 Range: >21
Additional Adjustments
Sprint to Fire Speed improved from 125ms to 115ms
Aim Down Sight Speed improved from 195ms to 190ms
Attachments
Marksman Foregrip
View Kick reduction while focused increased from 15% to 20%
Gun Kick reduction while focused increased from 20% to 25%
SAUG
Damage Range
Pre-Patch
Post-Patch
Maximum Damage Range
Damage: 34 Range: 0-10.6m
Damage: 34 Range: 0-11.6m
Medium Damage Range 1
Damage: 29 Range: 10.6m – 18.8m
Damage: 29 Range: 11.6 m- 19.8m
Minimum Damage Range
Damage: 22 Range: >18.8m
Damage: 22 Range: >19.8m
Attachments
Marksman Foregrip
View Kick reduction while focused increased from 15% to 20%
Gun Kick reduction while focused increased from 20% to 25%
Heavy Stock
Flinch reduction increased from 50% to 55%
Combat Stock
Flinch reduction increased from 25% to 35%
TANTO .22
Damage Range
Pre-Patch
Post-Patch
Maximum Damage Range
Damage: 60 Range: 0-10.8m
Damage: 60 Range: 0-11.8m
Medium Damage Range 1
Damage: 54 Range: 10.8m – 21.6m
Damage: 54 Range: 11.8 m- 21.6 m
Minimum Damage Range
Damage: 45 Range: >21.6m
Damage: 45 Range: >21.6m
Attachments
Marksman Foregrip
View Kick reduction while focused increased from 15% to 20%
Gun Kick reduction while focused increased from 20% to 25%
Shotguns
ASG-89
Attachments
Heavy Stock
Flinch reduction increased from 50% to 55%
Combat Stock
Flinch reduction increased from 25% to 30%
MAELSTROM
Maelstrom Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Maximum Damage Range
Damage: 18 Range: 0-3.4m
Damage: 18 Range: 0-4.7m
Medium Damage Range 1
Damage: 14 Range: 3.4m – 6.3m
Damage: 14 Range: 4.7m – 8.1m
Medium Damage Range 2
Damage: 11 Range: 6.3m – 10.16m
Damage: 11 Range: 8.1m – 10.16m
Minimum Damage Range
Damage: 27 Range: >20.3m
Damage: 27 Range: >31.3m
Additional Adjustments
Aim Down Sight Speed Improved from 290ms to 265ms
Sprint to Fire Speed Improved from 190ms to 170ms
Attachments
Heavy Stock
Flinch reduction increased from 50% to 55%
Combat Stock
Flinch reduction increased from 25% to 30%
LMGs
GENERAL
All Black Ops 6 LMGs now inflict 12% more flinch on enemies.
FENG 82
FENG 82 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Maximum Damage Range
Damage: 50 Range: 0-45.7m
Damage: 45 Range: 0-76.2m
Medium Damage Range 1
Damage: 45 Range: 0 – 55.9m
This damage range has been removed.
Minimum Damage Range
Damage: 27 Range: >20.3m
Damage: 27 Range: >31.3m
Additional Adjustments
Lower Torso multiplier decreased from 1x to 0.9x
Reduced View Kick strength and deviation
Movement Speed slightly increased
Sprinting Movement Speed slightly increased
Aim Down Sight Movement Speed slightly increased
Aim Down Sight Firing Movement Speed increased from 2.4m/s to 2.5m/s
Attachments
Heavy Stock
Flinch reduction increased from 45% to 50%
Combat Stock
Flinch reduction increased from 20% to 30%
Marksman Foregrip
View Kick reduction while focused increased from 20% to 25%
Gun Kick reduction while focused increased from 20% to 25%
GPMG-7
Damage Range
Pre-Patch
Post-Patch
Maximum Damage Range
Damage: 30 Range: 0-44.4m
Damage: 24 Range: 0-83.8m
Medium Damage Range 1
Damage: 25 Range: 0 – 55.8m
This damage range has been removed.
Minimum Damage Range
Damage: 23 Range: >45.7m
Damage: 22 Range: >83.8m
Additional Adjustments
Related
Black Ops 6 & Warzone March 14 update buffs LMGs but there’s a catch
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Headshot multiplier decreased from 1.2x to 1.1x
Reduced View Kick strength and deviation
Movement Speed increased from 4.4m/s to 4.5m/s
Sprinting Movement Speed increased from 6m/s to 6.1m/s
Aim Down Sight Movement Speed increased
Aim Down Sight Firing Movement Speed increased from 1.9m/s to 2.1m/s
Attachments
Marksman Foregrip
View Kick reduction while focused increased from 20% to 25%
Gun Kick reduction while focused increased from 20% to 25%
PU-21
Damage Range
Pre-Patch
Post-Patch
Maximum Damage Range
Damage: 35 Range: 0-45.7m
Damage: 28 Range: 0-81.2m
Medium Damage Range 1
Damage: 33 Range: 0 – 55.8m
This damage range has been removed.
Minimum Damage Range
Damage: 27 Range: >55.8m
Damage: 27 Range: >81.2m
Additional Adjustments
Lower Torso multiplier decreased from 1x to 0.9x
Reduced View Kick strength and deviation
Movement Speed increased from 4.5m/s to 4.6m/s
Sprinting Movement Speed increased from 6.1m/s to 6.2m/s
Aim Down Sight Movement Speed increased
Aim Down Sight Firing Movement Speed increased from 2.1m/s to 2.3m/s
Attachments
Heavy Stock
Flinch reduction increased from 45% to 50%
Combat Stock
Flinch reduction increased from 20% to 30%
Marksman Foregrip
View Kick reduction while focused increased from 20% to 25%
Gun Kick reduction while focused increased from 20% to 25%
XMG
Damage Range
Pre-Patch
Post-Patch
Maximum Damage Range
Damage: 35 Range: 0-40.6m
Damage: 29 Range: 0-86.3m
Medium Damage Range 1
Damage: 29 Range: 0 – 50.8m
This damage range has been removed.
Minimum Damage Range
Damage: 27 Range: >50.8m
Damage: 27 Range: >86.3m
Additional Adjustments
Headshot multiplier decreased from 1.3x to 1.18x
Upper and Lower Torso multipliers decreased from 1.04x to 1.01x
Reduced View Kick strength and deviation
Movement Speed increased from 4.3m/s to 4.4m/s
Sprinting Movement Speed increased from 6m/s to 6.1m/s
Aim Down Sight Movement Speed increased from 2.4m/s to 2.5m/s
Aim Down Sight Firing Movement Speed increased from 1.7m/s to 1.9m/s
Attachments
Marksman Foregrip
View Kick reduction while focused increased from 20% to 25%
Gun Kick reduction while focused increased from 20% to 25%
Marksman Rifles
AEK-973
Burst Fire Cooldown reduced from 0.325s to 0.29s
Attachments
Marksman Foregrip
View Kick reduction while focused increased from 10% to 20%
Gun Kick reduction while focused increased from 15% to 25%
DM-10
Attachments
Marksman Foregrip
View Kick reduction while focused increased from 10% to 20%
Gun Kick reduction while focused increased from 15% to 25%
SWAT 5.56
Burst Fire Cooldown reduced from 0.22s to 0.19s
Adjustments to recoil pattern within the burst
Attachments
Marksman Foregrip
View Kick reduction while focused increased from 10% to 20%
Gun Kick reduction while focused increased from 15% to 25%
TR2
Drop Time improved from 0.5s to 0.35s
The Drop Time (the time it takes for the weapon to go off screen when switching to another) will now match the other marksman rifles.
Attachments
Marksman Foregrip
View Kick reduction while focused increased from 10% to 20%
Gun Kick reduction while focused increased from 15% to 25%
Heavy Stock
Flinch reduction increased from 50% to 55%
Combat Stock
Flinch reduction increased from 25% to 30%
TSARKOV 7.62
Attachments
Marksman Foregrip
View Kick reduction while focused increased from 10% to 25%
Gun Kick reduction while focused increased from 15% to 25%
Heavy Stock
Flinch reduction increased from 50% to 55%
Combat Stock
Flinch reduction increased from 25% to 30%
Snipers
AMR MOD 4
Damage Range
Pre-Patch
Post-Patch
Maximum Damage Range
Damage: 155 Range: 0-88.9m
Damage: 155 Range: 0-114m
Minimum Damage Range
Damage: 150 Range: >88.9m
Damage: 150 Range: >114m
This is a 1 shot headshot in its max damage range.
Additional Adjustments
Reduced first shot recoil
Bullet Velocity Improved from 700m/s to 780m/s
Upper Torso and Upper Arm multiplier improved from 0.65x to 0.98x
Leg Multiplier improved from 0.5x to 0.65x
Activision
Black Ops 6
Assault Rifles
XM4
Attachment Adjustments
CHF Barrel
Vertical Recoil Penalty reduced from 45% to 40%.
Horizontal Recoil Penalty reduced from 20% to 15%.
Marksman Foregrip
View Kick reduction while focused increased from 15% to 20%.
Gun Kick reduction while focused increased from 20% to 25%.
Heavy Stock
Flinch reduction increased from 50% to 55%.
Combat Stock
Flinch reduction increased from 25% to 30%.
AK-74
We are adding a few more meters to the AK-74’s Max Damage Range, bringing it closer to some of the other assault rifles. The weapon already has higher recoil to contend with at these longer ranges.
Damage Range
Pre-Patch
Post-Patch
Maximum Damage Range
Damage: 27 Range: 0-38.1m
Damage: 27 Range: 0-40.6m
Minimum Damage Range
Damage: 22 Range: >38.1m
Damage: 22 Range: >40.6m
Attachment Adjustments
CHF Barrel
Vertical Recoil Penalty reduced from 50% to 35%.
Horizontal Recoil Penalty reduced from 20% to 10%.
Marksman Foregrip
Gun Kick reduction while focused increased from 15% to 25%.
AMES 85
Attachment Adjustments
Heavy Stock
Flinch reduction increased from 50% to 55%.
Combat Stock
Flinch reduction increased from 25% to 30%.
GPR 91
We are removing the GPR 91’s Mid Damage Range. This range had the same base TTK as the Max Damage Range, but a lower headshot potential. The GPR 91 now only needs two headshots to improve TTK at all ranges (and just one with the CHF Barrel).
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GPR 91 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Maximum Damage Range
Damage: 23 Range: 0-22.2m
Damage: 23 Range: 0-45.7m
Medium Damage Range
Damage: 22 Range: 22.3m – 45.7m
None
Minimum Damage Range
Damage: 19 Range: >45.7m
Damage: 19 Range: >45.7m
Attachment Adjustments
CHF Barrel
Vertical Recoil Penalty reduced from 40% to 35%.
Horizontal Recoil Penalty reduced from 20% to 15%.
Marksman Foregrip
View Kick reduction while focused increased from 15% to 25%.
Gun Kick reduction while focused increased from 20% to 30%.
Model L
Attachment Adjustments
CHF Barrel
Vertical Recoil Penalty reduced from 55% to 45%.
Horizontal Recoil Penalty reduced from 25% to 20%.
Marksman Foregrip
View Kick reduction while focused increased from 15% to 20%.
Gun Kick reduction while focused increased from 20% to 25%.
Goblin Mk2
Attachment Adjustments
Marksman Foregrip
View Kick reduction while focused increased from 20% to 30%.
Gun Kick reduction while focused increased from 25% to 30%.
Heavy Stock
Flinch reduction increased from 50% to 55%.
Combat Stock
Flinch reduction increased from 25% to 30%.
AS VAL
The AS VAL will see a small increase to damage in its Mid Damage Range, which will reduce the number of headshots required to achieve a faster TTK (both with and without the CHF barrel).
AS VAL Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Maximum Damage Range
Damage: 22 Range: 0-19.1m
Damage: 22 Range: 0-19.1m
Medium Damage Range 1
Damage: 18 Range: 19.2m – 43.2m
Damage: 19 Range: 19.2m – 43.2m
Minimum Damage Range
Damage: 16 Range: >43.2m
Damage: 22 Range: >43.2m
Krig C
Attachment Adjustments
Marksman Foregrip
View Kick reduction while focused increased from 15% to 20%.
Gun Kick reduction while focused increased from 20% to 25%.
Heavy Stock
Flinch reduction increased from 50% to 55%.
Combat Stock
Flinch reduction increased from 25% to 30%.
Cypher 091
Attachment Adjustments
Marksman Foregrip
View Kick reduction while focused increased from 15% to 30%.
Gun Kick reduction while focused increased from 20% to 30%.
Heavy Stock
Flinch reduction increased from 50% to 55%.
Combat Stock
Flinch reduction increased from 25% to 30%.
Kilo 141
The Kilo 141 remains a highly predictable and controllable weapon, but View Kick will now need to be countered throughout the entire recoil pattern.
General Adjustments
Increased View Kick strength.
Attachment Adjustments
Marksman Foregrip
View Kick reduction while focused increased from 15% to 30%.
Gun Kick reduction while focused increased from 20% to 30%.
CR-56 AMAX
The CR-56 AMAX is also receiving a recoil nerf, such that players may want to take additional recoil-reducing attachments to stay effective at longer ranges.
General Adjustemnts
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Increased View Kick strength and deviation.
Attachment Adjustments
Marksman Foregrip
View Kick reduction while focused increased from 15% to 30%.
Gun Kick reduction while focused increased from 20% to 30%.
SMGs
C9
Attachment Adjustments
Heavy Stock
Flinch reduction increased from 50% to 55%.
KSV
Attachment Adjustments
Marksman Foregrip
View Kick reduction while focused increased from 15% to 20%.
Gun Kick reduction while focused increased from 20% to 25%.
Heavy Stock
Flinch reduction increased from 50% to 55%.
Combat Stock
Flinch reduction increased from 25% to 35%.
Tanto .22
Attachment Adjustments
Marksman Foregrip
View Kick reduction while focused increased from 15% to 20%.
Gun Kick reduction while focused increased from 20% to 25%.
PP-919
Attachment Adjustments
Heavy Stock
Flinch reduction increased from 50% to 55%.
Combat Stock
Flinch reduction increased from 25% to 35%.
Jackal PDW
Attachment Adjustments
Marksman Foregrip
View Kick reduction while focused increased from 15% to 20%.
Gun Kick reduction while focused increased from 20% to 25%.
Saug
Attachment Adjustments
Marksman Foregrip
View Kick reduction while focused increased from 15% to 20%.
Gun Kick reduction while focused increased from 20% to 25%.
Heavy Stock
Flinch reduction increased from 50% to 55%.
Combat Stock
Flinch reduction increased from 25% to 35%.
PPSh-41
Attachment Adjustments
Marksman Foregrip
View Kick reduction while focused increased from 15% to 20%.
Gun Kick reduction while focused increased from 20% to 25%.
Ladra
Attachment Adjustments
Marksman Foregrip
View Kick reduction while focused increased from 15% to 20%.
Gun Kick reduction while focused increased from 20% to 25%.
Heavy Stock
Flinch reduction increased from 50% to 55%.
Combat Stock
Flinch reduction increased from 25% to 35%.
Shotguns
ASG-89
Attachment Adjustemnts
Heavy Stock
Flinch reduction increased from 50% to 55%.
Combat Stock
Flinch reduction increased from 25% to 30%.
Maelstrom
Attachment Adjusments
Heavy Stock
Flinch reduction increased from 50% to 55%.
Combat Stock
Flinch reduction increased from 25% to 30%.
LMGs
We are continuing to look at ways to increase the effectiveness of LMGs while maintaining class identity. This update will improve recoil and base movement speeds for all LMGs. In particular, the movement speed while firing in ADS is improved by about 10% in most cases. These changes are intended to help LMGs sit better within the pace of the game, but not negate the balance tradeoffs of higher recoil and lower mobility for the class.
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Attachment Adjustments for all LMGs
Marksman Foregrip
View Kick reduction while focused increased from 20% to 25%.
Gun Kick reduction while focused increased from 20% to 25%.
PU-21
General Adjustments
Reduced View Kick strength and deviation.
Movement Speed increased from 4.5m/s to 4.6m/s.
Sprinting Movement Speed increased from 6.1m/s to 6.2m/s.
ADS Movement Speed increased.
ADS Firing Movement Speed increased from 2.1m/s to 2.3m/s.
Attachment Adjustments
Heavy Stock
Flinch reduction increased from 45% to 50%.
Combat Stock
Flinch reduction increased from 20% to 30%.
XMG
General Adjustments
Reduced View Kick strength and deviation.
Movement Speed increased from 4.3m/s to 4.4m/s.
Sprinting Movement Speed increased from 6m/s to 6.1m/s.
ADS Movement Speed increased from 2.4m/s to 2.5m/s.
ADS Firing Movement Speed increased from 1.7m/s to 1.9m/s.
GPMG-7
General Adjustments
Reduced View Kick strength and deviation.
Movement Speed increased from 4.4m/s to 4.5m/s.
Sprinting Movement Speed increased from 6m/s to 6.1m/s.
ADS Movement Speed increased.
ADS Firing Movement Speed increased from 1.9m/s to 2.1m/s.
Feng 82
General Adjustments
Reduced View Kick strength and deviation.
Movement Speed slightly increased.
Sprinting Movement Speed slightly increased.
ADS Movement Speed slightly increased.
ADS Firing Movement Speed increased from 2.4m/s to 2.5m/s.
Attachment Adjustments
Heavy Stock
Flinch reduction increased from 45% to 50%
Combat Stock
Flinch reduction increased from 20% to 30%
Marksman Rifles
Burst-fire marksman rifles with one-burst kill potential require a careful balance of risk and reward. Having these weapons in the marksman rifle category helps to keep mobility and handling in check. But our best tools for balance are the recoil, which controls the consistency of the one-burst, and the time between bursts, which directly ties into the “risk” of the gameplay style. We think the burst rifles still have some room to be stronger without upending the risk/reward balance, so we’re improving the Burst Fire Cooldown on the SWAT 5.56 and AEK-973. We are also improving the Rapid Fire attachments, but want to make sure there’s an appropriate tradeoff to consistency with these when chasing one-burst kills at range.
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Marksman Rifle Adjustments
Weapon
Adjustments
SWAT 5.56
General Adjustments
Burst Fire Cooldown reduced from 0.22s to 0.19s.
Adjustments to recoil pattern within the burst.
Attachment Adjustments
Rapid Fire:
Burst Fire Cooldown reduced from 0.17s to 0.16s.
Vertical Recoil penalty increased from 30% to 50%.
Horizontal Recoil penalty increased from 30% to 50%.
Marksman Foregrip
View Kick reduction while focused increased from 10% to 20%.
Gun Kick reduction while focused increased from 15% to 25%.
Tsarkov 7.62
Attachment Adjustments
Marksman Foregrip
View Kick reduction while focused increased from 10% to 25%.
Gun Kick reduction while focused increased from 15% to 25%.
Heavy Stock
Flinch reduction increased from 50% to 55%.
Combat Stock
Flinch reduction increased from 25% to 30%.
AEK-973
General?Adjustments
Burst Fire Cooldown reduced from 0.325s to 0.29s.
Attachment?Adjustments
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Rapid Fire
Burst Fire Cooldown reduced from 0.295s to 0.26s.
Vertical Recoil penalty increased from 50% to 60%.
Horizontal Recoil penalty increased from 50% to 60%.
Marksman Foregrip
View Kick reduction while focused increased from 10% to 20%.
Gun Kick reduction while focused increased from 15% to 25%.
DM-10
Attachment Adjustments
Marksman Foregrip
View Kick reduction while focused increased from 10% to 20%.
Gun Kick reduction while focused increased from 15% to 25%.
TR2
The Drop Time (the time it takes for the weapon to go off screen when switching to another) will now match the other marksman rifles.
General Adjustments
Drop Time improved from 0.5s to 0.35s.
Attachment Adjustments
Marksman Foregrip
View Kick reduction while focused increased from 10% to 20%.
Gun Kick reduction while focused increased from 15% to 25%.
Heavy Stock
Flinch reduction increased from 50% to 55%.
Combat Stock
Flinch reduction increased from 25% to 30%.
Special
D1.3 Sector
General Adjustments
Addressed an issue with projectile behavior when firing into water.
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